New crew skills
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New crew skills
Sicer je v angleščini ampak vseeno:
Please note: The author of original post do not claim his information to be true or finalized.
Brotherly Crew: Will become additional skill much like Repair, camouflage and fire fighting and grants +5% to all skills. Work only when entire crew is at 100%
TL Note: He did not clarify how this skill will work or how many members can have it, how the bonuses stack against each other and requirements. The description is vague at best.
Role based skills:
Loader
Skill 1) -20% chance of ammo rack explosion, work only after reaching 100%.
Driver
Skill 1) Smooth Driving: -1% to reticle spread while moving for each 10% of the skill. Does not work when tank turns in one place.
Skill 2) -25% chance of engine fire, works only at 100%
Gunner
Skill 1) Sniper: +5% chance of module/crew damage, works only after reaching 100%.
Skill 2) -1% to reticle spread while moving turret for every 10% of the skill.
Skill 3) Enemy who's located in a +/-15 Radius of where gun barrel is pointing will be lighted up for additional 5 seconds, works only after reaching 100%
Skill 4) +5 meters to the radius of where bushes do not block your tanks view
Radio
Skill 1) +1% radio range for every 10% of the skill
Skill 2) +1% to view range for every 10% of the skill
Skill 3) Radio transmission of enemy positions last for additional 10 seconds after your tank is destroyed, works only after 100%
Commander
Skill 1) Crew, except for Commander, earn +1% experience for every 10% of the skill.
Skill 2) Commander will be informed that his vehicle have been detected.
Skill 3) Commander will see/know what modules are damaged on hostile tank, but only if said tank is in your own view range. Works only after reaching 100%.
Skill 4) Commander may replace any unconscious crew member, effectiveness is based on: 50% of commanders skill and how many crew members are unconscious.
EDIT: Fixed some writing and some translation mistakes.
10
* +
* -
Uradno iz strani avtorjev pa še tole ni potrjeno...
Please note: The author of original post do not claim his information to be true or finalized.
Brotherly Crew: Will become additional skill much like Repair, camouflage and fire fighting and grants +5% to all skills. Work only when entire crew is at 100%
TL Note: He did not clarify how this skill will work or how many members can have it, how the bonuses stack against each other and requirements. The description is vague at best.
Role based skills:
Loader
Skill 1) -20% chance of ammo rack explosion, work only after reaching 100%.
Driver
Skill 1) Smooth Driving: -1% to reticle spread while moving for each 10% of the skill. Does not work when tank turns in one place.
Skill 2) -25% chance of engine fire, works only at 100%
Gunner
Skill 1) Sniper: +5% chance of module/crew damage, works only after reaching 100%.
Skill 2) -1% to reticle spread while moving turret for every 10% of the skill.
Skill 3) Enemy who's located in a +/-15 Radius of where gun barrel is pointing will be lighted up for additional 5 seconds, works only after reaching 100%
Skill 4) +5 meters to the radius of where bushes do not block your tanks view
Radio
Skill 1) +1% radio range for every 10% of the skill
Skill 2) +1% to view range for every 10% of the skill
Skill 3) Radio transmission of enemy positions last for additional 10 seconds after your tank is destroyed, works only after 100%
Commander
Skill 1) Crew, except for Commander, earn +1% experience for every 10% of the skill.
Skill 2) Commander will be informed that his vehicle have been detected.
Skill 3) Commander will see/know what modules are damaged on hostile tank, but only if said tank is in your own view range. Works only after reaching 100%.
Skill 4) Commander may replace any unconscious crew member, effectiveness is based on: 50% of commanders skill and how many crew members are unconscious.
EDIT: Fixed some writing and some translation mistakes.
10
* +
* -
Uradno iz strani avtorjev pa še tole ni potrjeno...

OrtegaSLO- Višji Praporščak

- Posts: 92
Join date: 02/11/2011
Re: New crew skills
Zelo všečno
Ima kakšen tank 2 commanderja?
Ima kakšen tank 2 commanderja?
_________________
Odsoten zaradi študijskih obveznosti ...
Statistike klanov , Aktivnost SLO klana , Aktivnost SLO2 klana
Grad gori, tank beži, dizel teče naj, če teče kri!

GizmoXomziG- Clan Wars Svetovalec

- Posts: 502
Join date: 20/03/2011
Age: 25
Location: Grosuplje

Re: New crew skills
kdaj pa bi naj to zalaufalo? v 7.0 al pozneje?

Wittmann_ds_- Štabni Vodnik

- Posts: 69
Join date: 28/08/2011
Re: New crew skills
Wittmann_ds_ je napisal/a:kdaj pa bi naj to zalaufalo? v 7.0 al pozneje?
Bomo videli. Ko pridejo se bodo vsi stari skilli zresetirali in boš lahko ponovno zbral, kar boš hotel.

OrtegaSLO- Višji Praporščak

- Posts: 92
Join date: 02/11/2011
Re: New crew skills
What's definitely more important new crew skills and perks won't arrive in 7.0 either, the technical complexity of the upcoming update leaves little time for testing of the new features. Most likely the initial package of the new crew skills will arrive in 7.1 along with French tanks, M103 and other tempting content.
http://overlord-wot.blogspot.com/
http://overlord-wot.blogspot.com/

tip- Brigadir

- Posts: 280
Join date: 23/05/2011
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